This time, there isn't really much to say about the dastardly fellows in Electronic Arts. This news is so fresh touches on so many different stories that have already been done, I probably don't need to even have this article written. Electronic Arts apparently wants to receive another award for "Worst Company in America" after this most recent problem. Otherwise, there is frankly no other excuse. During initial testing for Star Wars: Battlefront 2 (2017), early players admitted fond enjoyment of the game in its current state. Heroes were earn-able and capable of being achieved on a timely basis, as opposed to being random as they were in the first. Classes had been revamped, the setting had been changed and now there was going to be an actual story mode for the game, unlike the wave defense contained in the first. There was almost nothing that EA could've done wrong to make this game bad past the initial testing release. Almost. As experienced withi...
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